Three busts in a row erase your total. Extend saved triples to rescue a roll, for no extra points.
In a match, take over the previous player’s banked turn and roll their remaining dice—or start fresh.
Roll six dice and tap the scoring dice you want to keep.
Choose Roll to roll again. Stop banks your turn’s points. All selected dice must form valid scoring combinations.
If no dice can be scored, you bust and lose this turn’s points. Use all six dice to get hot dice and roll all six again.
Combinations must come from the same roll, except for the Zilch rescue below.
Solo: reach 10,000 points.
Match: play against the AI. When either player reaches 10,000, the other gets one final turn and must beat that score or bust. A tie does not beat the leader.
Three consecutive busts erase your total. Banking points resets your bust count.
Newly rolled dice that match a saved set of three or more may be kept for zero extra points. This can save you from a bust.
Take over the previous player’s banked turn and roll their remaining dice, or choose Start fresh.
A successful takeover adds your new points to the inherited turn. If you bust, you lose the entire takeover turn. A turn that used all six dice cannot be taken over.
Your current game will end.